Thursday, June 13, 2019

Relatively Easy Night

Monday night was already going to be different. Our handling/merchant/mechanician/physicker was going to be out of town, and then my son got called in to work on short notice, so we were going to be two men down. Then we all arrive and our halfling was there. He got home early from his trip, but our elven wizard was sick so we still were a little short-handed.

From our previous session my character had wounds to heal (yes, again.) so while Krupke rested, Jack and Igor spent a week at their jobs (physicker, and bard) and made a little money. Archie and John (our missing players) were given dysentery and put to bed.

After a week had passed we traveled the now familiar road to the wizard Imago's Vanishing Tower and waited for it to appear in the light of the first quarter moon. Imago, you may remember, had been locked in battle with a demon for over one hundred years until our party climbed the many levels of his tower and found him. He and the demon were in separate bubbles of ethereal energy. After John carefully drew a pentagram around the demon's bubble we released them both. Imago was pleased to be released and has been a source of information and small quests ever since. We have acted as postmen for him as he and the alchemist Grizbane exchange letters containing the moves of a chess game they have been playing for centuries. While talking to him on this occasion we learn about the general locations of two rival clans of goblins and a dragon in the area around the tower.


We decide to explore a little on the way back to our base in East Riding. The map shows the area of the island that we have more or less explored, plus information about a couple of places we have not been, but our GM has identified for us.

We come upon a stone door built into a hillside. It has been forced open in the past. The runes on the lintel are in an unrecognized ancient language. The party enters and we encounter six skeletons in tattered clothes and carrying ancient iron long swords. They mindlessly attack us. We fight and defeat them, but not without taken wounds ourselves. (Yes, Krupke is nearly killed again and needs another week of rest.) We find the body of a dead wizard and evidence that there may be more dangers if we go deeper into the buried structure that we believe is a crypt. We decide to put that off for another day and return to town.

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