Saturday, June 1, 2019

The Campaign Continues

I haven't written much lately about our current campaign. To summarize and bring everyone up to date five adventurers from different places stepped or fell through gates and found themselves on the isle of Bridonia in the town of Gromly. They banded together and started exploring the town. They soon learned that the local government appeared to be an Ogre Lord in the castle. All taxes were paid to him and once a month a lottery is held to sacrifice someone to his taste for human flesh.

Various small adventures took us to the other towns of the island and to the Vanishing Tower of Imago the wizard. We lost one of our players along the way, but we found another player to join the game. Our current adventurers are:

  • Archie - a female roguish thief who is very good with a bow,
  • Igor - a goblin wizard/bard who entertains with a flute and fire-breathing,
  • Jack - our halfling physicker, merchants and mechanician,
  • John - an elvish wizard whose favorite option is to run or burn it down, and
  • Krupke - your basic tank with a fine broadsword.

Originally we had a human wizard and another dwarfish tank, but we tried our hand at hunting giant frogs one week and Holokka Zolukka was fighting a frog with the help of two illusions. The wizard Serrato tried casting a fireball and went unconscious with fatigue. That caused the illusions to fade and the frogs overwhelmed the dwarf. Serrato was so despondent he became a hermit.

Since then we have settled ourselves in the town of East Riding where we were rewarded with titles and property after ridding their apple orchard of giant spiders and the demonic spider queen. Our most recent quest has been to rid the area of a demonic cult of black hobbits. Their lair was deep in the forest Northeast of town. It took us several tries to enter the cave and kill all the demented hobbits in it.

We've visited the city of Weasel Port that is ruled by a wizard who is dead, but may be a Lich. Everyone in the city seems strangely depressed and unconcerned about life in general, There is a large hoard of treasure there for the taking, but we're not ready to take on a Lich.

Once a month we travel to the grimy little town of Grizbane. Multicolored smogs cover the town from the tower of the alchemist that lives there. The smog makes everyone sick and the run-off from the laboratory has polluted the nearby swamp and created strange mutations. The serfs are bound to the alchemist or they would leave. We want to help, but right now we have a comfortable relationship with the alchemist.

So there we are. We have three potential and deadly quests ahead of us.

  1. Kill an ogre and his henchmen, and free the people.
  2. Kill a Lich and gain great treasure.
  3. Kill a alchemist who is polluting the countryside.

Which will we do next?

No comments:

Post a Comment