In our campaign we have many enemies, but our oldest one is Snidley Whiplash, a whip carrying lawyer in a black suit who is the real power behind the Ogre Lord of Gromly. We have been plotting for months to somehow get him and the ogre outside the castle where we could face them in battle.
On Monday night we got a surprise visit from Snidley with a company of his men. He wanted to meet with our Lord Mayor. We agreed to meet with him and an entourage of only six of the company of 14 inside the manor house. His other eight men waited outside and were watched by an equal number of our soldiers.
Inside the manor house our party of Archie, Bantra, John, Jack, and Krupke (PCs) along with Lord Rumbold, Petra, and Meat DeShield (NPCs) faced our enemies across a long table. Snidley brought with him his right-hand man, Lefty, an unnamed mage, two swordsmen, and two crossbowmen. He tried to sell us on the idea of signing a contract that would allegedly give Lord Rumbold a clear, hereditary right to East Riding, but we were suspicious
Archie subtlety signaled and we attacked. It was a wild battle. John cast a rope spell that caught Snidley off guard. Meat DeShield jumped the mage before he could cast a spell. Bantra jumped on the table and used the chandelier to swing across and land on Snidley. Arrows, bolts, and daggers flew. John summons one bear and then another. Archie and Petra neutralized the two crossbowmen.
In the middle of all this Indorel, who had overslept, walks into the room and was struck down by a sword. Snidley made a run for the door. We gave chase outside.
Snidley leaves his men to cover his retreat and runs for the woods. John uses his elvish speed to run after him. He cast a gargoyle that swoops down and grabs Snidley and rips him apart. The battle of the Manor House is over.
NOTE: I didn't take any photos of our maps so I recreated the scene using Roll20 and tokens to illustrate the setup. There were two doors to the room on opposite ends of the table. Indorel chose to enter behind Snidley and his group. As the saying goes, "He chose poorly."
UPDATE: We fought the Siege of Gromly Castle on Monday, September 30, 2019. It was the culmination of months of planning and we finally faced the Ogre Lord, all seven hexes of him! That story is coming up next.
Tuesday, September 24, 2019
Monday, September 9, 2019
Elven Ear Fungus
or... I can't make the game tonight.
Life of the Party |
The first time it happened our game master said, "No problem. Hemorrhoidus has come down with dysentery and is confined to his bed and nearby chamber pot" and we played on without him. Although dysentery is a common illness in the fantasy world, it does get tiresome to give the same disease to all the players again and again. So here are a few others we've come up with.
Pneumonia. One character developed a bad cough after being exposed to toxic smoke in one week's adventure. He was absent the next week so we gave him pneumonia and had him suffer the woeful medical skills of the local barber who tried to cure him with leeches and bleeding the poor man.
Wrong time of the month. One of our PCs is a female archer and thief. She found herself out of sorts. (Maybe this was payback to my son for shooting my character in the back.)
Hang nail. We claimed that the character, our healer, was with us, but he stayed in a tent outside this tower we were exploring. That hang nail was difficult because we used it as an excuse for two straight weeks while the player was out of town.
And lastly... Elven Ear Fungus. We have two players who play elves. They were both absent last week so I got creative. Here are the details from the journal I keep on the game.
Elven Ear Fungus is a highly contagious disease, but fortunately, only to elves. It consists of colorfully red fungus that implants itself in the ear canals of its host and drawing nutrients from it. As it fully develops in two to three weeks’ time, it covers the ears completely creating a large puff ball with a particularly foul odor that attracts insects to break it, releasing its spores. During that time the patient is nearly deaf. Tincture of Diazinon is the only successful treatment. If caught early enough, four drops of the tincture in each ear twice a day for a week will prevent the puffballs from forming. The remains of the fungus will dry up and can be removed with irrigation.
So what do you do to liven up the absence of a player?
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