Friday, January 25, 2019

Much Better

I've been playing with the theme and layout settings for this blog and finally I think I have what I want. If you are stumbling onto this now, again welcome.


I'm working on a journal of our current campaign in story form. So I don't plan on being heavy on the attribute details of the characters or of the NPCs and monsters we meet. I will go ahead and give you the setup for the story in game terms.

When our group first got together we decided that we wanted our adventures to be mostly above ground in a sandbox put together by the GM. We all started with 32-point characters and told to arm ourselves however we pleased from the equipment list and roll 1d6 x 10 for the number of silver pieces we carried in our pouches. We created our backstories for when we would meet in the campaign.

Like our PCs we all were unfamiliar to an extent with each other. We were 'dropped' through an erratically functioning gate into the center of the town of Gromly on an island called Bridonia. We banded together and immediately try to figure out how to keep alive in this strange place and make some money.

So far we've explored a number of other villages in the surrounding area. We've done this while hiring out as guards for a local merchant as he travels with his wagon. This has brought us to near death more than once as we slowly gain experience, both in XP and real world experience learning to be better players. I for one was rusty, having not played the game in 36 years. My son plays D&D, but never played TFT before. One guy is a very experienced player, another is a college student with experience in many different games, and one other is more like me.

Lastly we are extremely luck to have a GM who has more experience than all of us rolled together. He has let us fall on our faces more than once, but has balanced the challenges to match our bumbling abilities. We've been playing now since November and we have finally tackled a big challenge. We are about halfway up a wizard's tower looking for a mage that hasn't been seen in 100 years, and we are trying to delivery a letter to him.

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